Fact sheet
- Title
- Bombseeker
- Developer
- FiveFour Games
- Publisher
- FiveFour Games
- Release
- Coming soon
- Platforms
- Windows, Linux
- Genre
- Strategy, Casual, Indie
- Series
- Aldia, game 1 of 4
- Steam App ID
- 3231570
- Terrain and tile art
- moebeast25
- Character, gear and weapon art
- Penzilla Design
- Character sheet
- AxulArt
Description
Short: Every number costs a step.
Key points:
- You have to walk onto it — There is no clicking a tile from across the map. Everything happens through your character, so every number on the board is one you paid a step to learn. Nothing opens up for free.
- One mistake is the whole run — A bomb kills outright. Armour and potions will carry you through a fight; none of it will carry you through a bad guess. The only concession is that nothing is ever armed next to where you start, so the first step is safe.
- Flags are inventory, not a counter — You buy flags with the coins you earn, five apiece. Placing one spends it and picking it back up returns it, which makes a wrong guess cost you twice.
- Eight regions out of Alanther — Forty hand-built levels, five to a region, from the Gold Coast round to the Dark Forrest, picked off a map of the territory. Terrain is not decoration — water cannot be crossed, and a cactus or a tree is never a bomb.
- A way back when you are broke — Random Puzzle sits in the Play menu for when you have run out of both coins and flags. It hands out its own flags and pays full rate, so a bad run is never the end of the road.
Assets
Right-click to save, or open an image for the full-resolution original. Free to use in coverage of the game.
Contact
contact@fivefour.games — we answer press mail.