Bombseeker
Every number costs a step
Years after the collapse, the resistance started pulling bombs out of the ground. You are a new recruit, posted to a town called Alanther, and the job is exactly what the title says: find the bombs, mark them, and make the roads between towns safe to walk again.
What you actually do
Bombseeker starts from Minesweeper and takes away the mouse. A tile still tells you how many of the eight tiles around it hold a bomb — but you only ever read the tile you are standing on, because reading it means walking onto it. Nothing cascades. There is no opening move that clears half the board for you. Every number you have is one you spent a step to buy, and you are always one step from the last piece of information you can afford to be wrong about.
A bomb kills you outright. The one mercy is that bombs never spawn beside your entry tile, so the first step is free. After that you are working from what the board has told you, walking from the ENTER tile toward the EXIT.
Marking, and what it costs
Each bomb you mark is worth a coin, and finding a safe path through is worth another. Flags come out of the same purse — five coins each from the store, spent when you place one and refunded when you pick it back up. Marking wrong is not just a bad read, it is money you do not get back until you go and retrieve it. Coins also buy weapons; the sword you start with is not the only one.
Where you go
Five tutorials in Alanther, then the campaign runs across eight regions, five levels apiece, picked off a map of the territory: the Gold Coast, the Sands, Lakeside Plains, the Swamps, the Emerald Peninsula, the Forrest, the Tundra and the Dark Forrest. Each brings its own ground to read. Water cannot be crossed at all, so a lake narrows a board into channels; forest crowds it; open sand leaves you nowhere to infer from. Plants on the path can help you or get in your way, but they are never hiding anything: a cactus or a tree is never a bomb.
Where it sits in Aldia
Bombseeker is the first game set in Aldia and the one that established the place — the towns, the roads between them, and what happened to everything else. The three games that follow build on the same world.
Credits
Bombseeker is a game by FiveFour Games, a Rogue Wolf brand. Design, code and the world map are by Austin Adamson.
Character, gear and weapon art comes from Penzilla Design, used under the Penzilla Design Standard Licence: the Ultimate Protagonist pack for the seeker, plus the Ultimate Enemy and Ultimate RPG Icon packs. Those sprites are composited, cropped, mirrored and rescaled for this game; the full list of modifications that licence requires is carried in the game’s own credits screen.
Terrain tiles, plants and puzzle markers are by moebeast25.
The eight-direction character sheet is by AxulArt, via itch.io.
Sound effects and music in the current build were synthesised during development. They are placeholders rather than final sound design.
Built with Godot Engine 4.7 — © Juan Linietsky, Ariel Manzur and the Godot Engine contributors, MIT licensed.
Highlights
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You have to walk onto it
There is no clicking a tile from across the map. Everything happens through your character, so every number on the board is one you paid a step to learn. Nothing opens up for free.
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One mistake is the whole run
A bomb kills outright. Armour and potions will carry you through a fight; none of it will carry you through a bad guess. The only concession is that nothing is ever armed next to where you start, so the first step is safe.
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Flags are inventory, not a counter
You buy flags with the coins you earn, five apiece. Placing one spends it and picking it back up returns it, which makes a wrong guess cost you twice.
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Eight regions out of Alanther
Forty hand-built levels, five to a region, from the Gold Coast round to the Dark Forrest, picked off a map of the territory. Terrain is not decoration — water cannot be crossed, and a cactus or a tree is never a bomb.
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A way back when you are broke
Random Puzzle sits in the Play menu for when you have run out of both coins and flags. It hands out its own flags and pays full rate, so a bad run is never the end of the road.
Screenshots
Bombseeker is on the way
Wishlisting genuinely helps — it is most of how Steam decides who gets shown the game.
Wishlist on Steam